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Vermaak Doe
SVER True Blood Unclaimed.
628
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Posted - 2013.03.25 04:49:00 -
[1] - Quote
There's too much of a dps difference in the assault and burst varients |
Vermaak Doe
SVER True Blood Unclaimed.
628
|
Posted - 2013.03.25 05:06:00 -
[2] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients how odd that you aren't jumping all this idea for being useful against vehicles and infantry. it can be used against infantry and vehicles and is therefore is considered OP in your eyes. all you have to do to kill infantry is hit them dead on with it a couple times. and yes, I am at this point just being petty. It can be but since it only explodes near installations and vehicles I expect the damage against infantry when It doesn't explode to be hmg es for a tiny amount of the rof |
Vermaak Doe
SVER True Blood Unclaimed.
629
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Posted - 2013.03.25 05:09:00 -
[3] - Quote
XXfootnoteXX wrote:Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients *shrugs* Numbers can be changed, I don't care too much about that part, I just like the idea and would love to see it in game. CCP and people better at math will be able to take care of that part... I probably should not have added it though. It's absolutely ok that you gave your own field of numbers instead of making CCP do all the work, especially since you even stated in the Op you weren't sure about the numbers, but following the hmg's example, the burst would have the highest rof for substandard damage (I'll check to be sure the next time I'm on) |
Vermaak Doe
SVER True Blood Unclaimed.
629
|
Posted - 2013.03.25 05:23:00 -
[4] - Quote
XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? |
Vermaak Doe
SVER True Blood Unclaimed.
629
|
Posted - 2013.03.25 06:15:00 -
[5] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc) And you just completely ignorex the fact that it doesn't trigger when shot at infantry and that would have to be done to damage infantry at all besides having them be right next to vehicles or installations |
Vermaak Doe
SVER True Blood Unclaimed.
629
|
Posted - 2013.03.25 11:37:00 -
[6] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc) And you just completely ignorex the fact that it doesn't trigger when shot at infantry and that would have to be done to damage infantry at all besides having them be right next to vehicles or installations seeing as it was not concisely pointed out until earlier(specifically, right before your post, and edited into the main post) I went with the worst case for balance, as you did earlier. also, ignorex is not a word. It was however pointed out before you posted your firsr post in this thread, which also shows it was likely edited in before you posted. Now that you've corrected my spelling are you going to prove this to be Op against infantry? |
Vermaak Doe
SVER True Blood Unclaimed.
629
|
Posted - 2013.03.25 13:03:00 -
[7] - Quote
ChromeBreaker wrote:ladwar wrote:i have ran into range problems with forge gunning dropships. they are just given way to much red line to hit all the way into Still not a problem theyre not exactly helping much over there lol and its almost guaranteed they start on a nice long... very STRAIGHT fly back to the battlefield lol Vermaak Doe wrote: It was however pointed out before you posted your first post in this thread, which also shows it was likely edited in before you posted. Now that you've corrected my spelling are you going to prove this to be Op against infantry?
i miss swarm launchers doing dmg to infantry I still skill them to reminisce about the good days |
Vermaak Doe
SVER True Blood Unclaimed.
635
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Posted - 2013.03.25 15:19:00 -
[8] - Quote
If anything reduce damage done to light targets |
Vermaak Doe
SVER True Blood Unclaimed.
682
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Posted - 2013.04.07 00:39:00 -
[9] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Way too much DPS. I also feel like it steps on the forge gun's toes. It's basically the same weapon, except instead of requiring at least some aiming skill this one allows you to do full damage even if you miss.
Plus, as others have stated, an AV weapon shouldn't also kill all of the infantry in the vehicle's general vicinity. That's why they said the numbers were just throw ln out and possibly need changing in the Op |
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